Gameplay Programmer · Unreal Engine · Konya, Türkiye

Hello, I'm Mustafa
Nizamettin
Kablama

I develop gameplay systems with Unreal Engine and C++ — combat, abilities, and character movement.

From scalable ability systems to modular combat architecture: code that grows with the project's scale.

Mustafa Nizamettin Kablama
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Projects

Studio, personal and course projects, each with its own project page.

Studio Warden's Will key art

Professional project · Elyzio

Warden's Will

Unreal Engine 5 C++ Blueprints

My Contributions

  • Gameplay Ability System foundation for damage, active and passive abilities, health, energy and shields
  • Heat-based weapon system: primary fire builds heat, secondary fire spends it, and each weapon grants its own abilities
  • Augment system with 10+ trigger types and nearly 100 augments, with tag-based proc-chain control
Solo Third Person Shooter

Course project · Udemy

Third Person Shooter

Unreal Engine 4 C++

About

  • Third-person shooter built in Unreal Engine 4 with C++
  • Made by following Udemy's Unreal Engine C++: The Ultimate Shooter Course, with my own touches on top
Personal Capieland

Personal project

Capieland

Unreal Engine AI EQS

Highlights

  • First-person action-adventure built in Unreal Engine, where I worked as a developer
  • Ranged enemy AI that finds a safe attack position with a behavior tree and EQS, and loses track of a player hiding behind cover
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About Me

I'm a gameplay programmer based in Turkey. Focusing on Unreal Engine and C++, I develop modular, scalable, and performant gameplay systems.

I have gained 3+ years of industry experience: on a MOBA prototype at Frostline Games, as a gameplay programmer on the commercial action game Warden's Will at Elyzio, and most recently as lead game programmer on a car repair simulation at Velovis Technology. I specialize in ability, augment and weapon systems, game modes and combat.

Guided by SOLID principles, with modular and component-based approaches, I aim to write code that any team member can easily build upon.

Game Engines

Unreal Engine 5Unreal Engine 4

Languages

C++Blueprints

Tools

GitVisual StudioRiderJira

Expertise

Gameplay MechanicsAI / Behavior TreesReplicationMultiplayerGameplay Ability SystemData-Driven Design
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Resume

My experience and educational background.

Experience

Education

Certifications